"Weaponized Aerial Scout Prototype". My interpretation of Feng Zhu's concept in which I made some design changes. Model is medium poly and was created entirely in Maya. I also created a high res that had all the panel lines modeled in, that I then baked on in Substance Painter. Renders were done with Unreal Engine. The overall colour scheme was heavily influenced by Pacific Rim's Gypsy Danger as I am a big fan of the movie. I would've liked to improve the texturing but I had to call it quits on this one and move on to another project.